This command spawns a collection of tools: This command spawns a collection of resources: This command gives your Prawn Suit every possible arm: This command instantly provides you with all upgrades/modules for the Prawn Suit. This command instantly provides you with all upgrades/modules for the Seamoth. This command instantly provides you with all upgrades/modules for the Cyclops. This command instantly provides you with all common upgrades/modules for your vehicles. This command will cause all WFMs (Water Filtration Machines) across the game to produce Salt (skipping the usual 7 minute time it takes to produce Salt). This command will cause all WFMs (Water Filtration Machines) across the game to produce Large Filtered Water (skipping the usual 15 minute time it takes to produce Large Filtered Water). This command spawns a submarine next to your character - use 'sub cyclops' to spawn the Cyclops, and 'sub aurora' to spawn the Aurora. To cure your character of the Kharaa infection, use 'playerinfection 5'. This command changes the progression of your character's Kharaa Bacterium infection. This command is the opposite of the cure command - it infects your character and all creatures within the given range (meters) with the Kharaa Bacterium. This command cures your character and creatures within the given range (in meters) of the Kharaa Bacterium. The command spawn seaglide 2 would spawn two seaglides in front of your character. This command spawns the specified item/object/creature in front of your character, relative to the specified amount. This command completely clears your inventory - everything in it will be deleted (forever). This command can be used to spawn items into your inventory, relative to the provided item name and amount. This command prepares the end-game Neptune Escape Rocket - which allows it to be fired without impairing the QEP (Quarantine Enforcement Platform). This command plays the animation in which your character realized that the are infection with the Kharaa bacterium. This command is similar to the precursorgunaim command (in which the Quarantine Enforcement Platform shoots down the Sunbeam), but plays the second half. This command starts the event in which the Quarantine Enforcement Platform shoots down the Sunbeam. This command will start the countdown of the Sunbeam - which is 40 minutes and displayed in the top right of your screen. This command starts the Sunbeam story event, skipping the countdown. This command will restore Aurora to its original form (pre-explosion) - radiation will be present. This command will explode the Aurora's dark matter reactor. Without even looking back, I hurried ahead, saw a kelp forest on the left, sunk to the bottom among the crags and weaved my way back to the shallows.This command will start the countdown for Aurora's dark matter reactor/self destruct timer - it will actually explode after the countdown. And right as he was almost grabbing me, pulled up, and swam above him. #Where are cyclops engine fragments in jelly shroom cave full#I rushed straight at the jaws, as he headed towards me at full speed. Well then, if I die, nothing of value will be lost - I have the blueprints! Not even deep enough to go above or below, Aurora on the right, likely even more reapers on my left. Right between me and my destination I saw a Reaper. and well past halfway across Aurora found the third fragment! Well, time to turn around and head home ASAP! Maybe I can do it without meeting anything big? A short while later I found a second fragment, near Aurora corner. Found a small wreck, explored it, found nothing of value. Spent the night in safe shallows building a tiny outpost. I found one fragment, got nibbled on by a sand shark a bit, then it began getting dark and I said "screw it" and went to the capsule. So, I left Seamoth at the capsule and went to Aurora's side, with seaglide, not to lose too much in case of death planning to go to the rear along Aurora. Of course there were none in the Underwater Islands.
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